JAFL - Just Another Football League JAFL Rules for Season 30 Structure & Manager Conduct JAFL is made up of three senior divisions and three youth divisions, each containing ten teams. Each club within JAFL has a senior team and a youth team and has one active manager. All teams in their respective divisions play each other at home and away. Three (3) points are awarded for a win and one (1) point awarded for a draw. Cup games are also played during the season - mainly midweek. Details of upcoming games are all available on the website from the 'JAFL Calendar' on the home page. League The top two sides in each league are promoted and the bottom two sides relegated. Teams finishing 3rd-5th enter the playoffs long wth the team who came 8th in the division above. End of season playoff semi-finals are played over two legs and decided on away goals after extra-time. Playoffs finals are one-leg games decided with extra time and penalties if necessary JAFL Cup This competition is played between senior teams in JAFL and is over 1 leg. Games go into extra-time and are settled by penalties on the night. Youth Cup This competition takes place between the youth teams in JAFL and operates in the same way as the JAFL Cup. PFA Inter-League Games: Champions League JAFL champions and runners up with possible 3rd place via a qualifying game PFA Cup All the current division 1 teams not already playing in the Champions League JUS Cup All teams not in the Champions League or PFA cup will take part in the JUS Cup. All rounds will be one leg, straight knock-out games with extra time and penalties Manager Conduct Any manager who is deemed by the JAFL FA to have brought the game into disrepute will be fined up to a maximum of £20m. In addition other possible punishments include the auctioning off of star players and loss of ability points. Possible acts of disrepute include, but are not limited to: * managers may only manage one club at a time in JAFL. Anyone found to be managing more than one club will be dismissed instantly. * managers fielding weakened sides with no due reason. Resting players for cup games or blooding of youngsters in lesser league/cup games could be deemed appropriate. Managers may in some cases be required to submit reasons/explanations for the HQ to consider before a full investigation and decision is arrived at between the HQ members. * personal attacks on another manager on the JAFL list. Banter in newspaper articles is fine, and is encouraged, but there are limits! * touting any other play-by-email football league on the JAFL list. * with regard to loans between clubs (see section 7 of these rules), any side that fails to play his loanee as per the loan agreement will be subject to bringing the game into disrepute with possible compensation being paid to the loaner and bonus payments being reversed. It is the responsibilty of the manager to inform HQ when a player he has loaned out is not playing as per the loan rules initially agreed. HQ will remind the loaning manager of his obligtion via mail and if the rules are broken again then action will be taken each time the rules are broken thereafter. If the club who has loaned in the player no longer wishes to play the player, and there is no provision for terminating the loan in the agreement, then it is up to the clubs involved to agree on a compensation package for the return of the player in question. If the clubs cannot agree on a compensation package then the player must remain at the club in question and the conditions adhered to, or the fine, as set out above, will accumulate. It is a condition of any managers' participation that he accepts the committee's decisions on all matters pertaining to the league. Only in extremely exceptional circumstances will a match be replayed once the results have been sent to the managers. From time to time a situation may occur which is not covered by these rules, or not covered fairly, in which case the committee reserves the right to make any ruling deemed necessary for the general good of JAFL. Players, Rosters & Tactics Each player listed at every club has a name, a nationality, a current age, and a playing 'profile', in terms of his qualities in aggression, shot stopping, tackling, passing and shooting. Naturally, players with higher shot stopping ability make good goalkeepers. Those with higher tackling ability are good defenders. Good passers are generally good midfielders, and good strikers tend to be the ones with higher shooting ability. However, in JAFL, players are not designated as 'keepers', 'defenders', midfielders' or 'strikers' - it's up to manager to decide where he will play each player within his chosen team. There are also many players who have high skill values in more than one area. Here is an example of a player within JAFL : Name Age Nat St Tk Ps Sh Ag Kab Tab Pab Sab A_Player 25 sco 1 22 8 13 33 300 175 509 879 In the above example, A_Player is aged 25, he's from Scotland and his best attribute is in tackling - he's predominantly a defender. However, his passing level of 8 is reasonable for a defender and he obviously can have the odd shot at goal - his shooting level of 13 means he could well score during the season. You'll notice that A_Player has a number of extra numbers against his name. Players are able to 'move up' (or down) in the ability levels by earning (or losing) ability points. The column 'Kab' denotes that A_Player currently has 300 keeping ability points. He also has 175 'Tab' points, or tackling ability points - 509 'Pab' passing ability points and 879 'Sab' shooting ability points. All players at every club have these details against their names in the club squad, or 'roster', as it's know within JAFL. Every club is sent a current roster before the next round of matches is due to commence - including youth rosters. The rosters also include a further number of columns which indicate the players appearances during the current season, how many minutes have been played, saves or tackles or passes or shots made and goals scored, amongst other things. Disciplinary points and injury or suspension details are also to be found in the current rosters. Match Tactics Tactics employed by managers when selecting their strategy for upcoming matches can play a decisive role in influencing the outcome of a game. Select the right team, but with the wrong tactic, and things could turn sour. Selecting the right team with the right tactic and many a 'minnow' has sprung a surprise result against a team higher in the league. Second-guessing what you expect your opponent to do can be extremely rewarding. The tactics available are : N - 'Normal'. Playing a normal game, no specific style, using all parts of the team without emphasis on any one area. D - 'Defensive'. Hard to score against whilst creating fewer opportunities, all players paying more attention to defending. A - 'Attacking'. Players try to score as often as possible at the expense of defending, even defenders involved more in attack. P - 'Passing'. More passes used, even if not needed, more players involved in midfield, more offensive than 'N', less than 'A'. C - 'counter-Attack'. Team concentrate on defence, forwards waiting for counter-attacking opportunities. More defensive than 'N'. L - 'Long Ball'. Most intriguing and unexpected, can win matches unexpectedly - and lose them unexpectedly, midfield almost insignificant. E - 'European'. A new tactic based on the 'total football' concept. Here is the tactic table and which tactics work best against which. Tactic Best Against Benefit To Normal (N) European & Attacking Attack & Midfield Defensive (D) Long Ball & Passing Defence & Defensive Midfield Attacking (A) Defensive & European Attack & Attacking Midfield Counter Attack (C) Passing & Attacking Attack & Midfield Long Ball (L) Normal & Counter Attack Defence & Defensive Midfield Passing (P) Long Ball & Normal Midfield & Attack European (E) Counter Attack & Defensive Defence & Attack A bit of time spent considering which tactic to play can pay real dividends and taking note of managers past teamsheets can help. Formations The game has no pre-defined formations for teams. The formation is simply the number of DF's (defenders), DM's (defensive midfielder), MF's, (midfielder) AM's (attacking midfielder) and FW's (forward) selected within the team. Thus, a team with 3 defenders, 4 midfielders and 3 forwards plays a 3-4-3 formation. There are certain limits to the number of players in each area a manager may select : maximum 5 defenders, 5 midfielders and 5 strikers minimum 3 defenders, 2 midfielders (including either DM or AM), 1 striker Of course, 1 goalkeeper must be selected in the team. The manager should ensure that the above limits are adhered to during the full match. However, enforced substitutions due to injuries and red cards will not be deemed to be a breach of this rule. All managers must ensure that they can select a squad of 16 eligible players. If this is not possible, JAFL Admin will add a 1-skill 19 year old player to your squad at a cost of $500,000. For fielding an ineligible team (according to the 'max' and 'min' above), you are liable to have the game awarded against you by default and the scoreline recorded as 3-0 to the opponents. The maximum main skill a player can reach is 30. Any additional re-rates will see his secondary skill raise by one level. However, if this is a goalkeeper the secondary skill can be distributed to an outfield players skill of your choice. Roster size : the maximum number of players allowed on your rosters is 26 players. Your roster must be 26 players or lower by the Thursday before the first game of the season and then remain no higher than 26 players for the remainder of the season. Loan players are included on the side loaning in the players roster. Foreign loan players will not be included in the tally. If more than 26 players are still in the roster then HQ will select the lowest info-valued player for free transfer. During the season if you purchase a player and go above the 26 players you must sell, loan or free a player before the next round of games or again HQ will intervene by freeing the lowest valued player. The JAFL Admin reserve the right to periodically review and cull players from any JAFL club squad. This will only be done if players are heading toward retirement age or have skill levels that clearly mean they will be of little or no use to their club and, in any case, can be easily replaced from the Free Transfers list. Youth Leagues Players may play either for the senior team or the youth team and may move freely between the two. The following controls, however, are applied : To be eligible to play in the youth side, players must be aged 19 or below: Skill level capping controls are also applied. Maximum skill levels per division for youth league games are : Youth Division One - players play upto skill level 18 Youth Division Two - players play upto skill level 17 Youth Division Three - players play upto skill level 16 Youth Cup - players play upto skill level 18 Players who exceed the skill cap for their respective division can still be picked to play but they will perform at the level of the skill cap only. In Youth League Play Off matches, the maximum skill level allowed to each team will be the league that the teams are playing to get into. For example, if a Division Four youth team plays off against a Division Three team, the maximum skill level allowed will be 16 for both teams. Non-Submission/Errors of Teamsheets Managers are expected to regularly visit the JAFL website calendar and keep themselves abreast of upcoming matches. If any manager is unsure as to whether there is a game coming up, please e-mail ANY of the game administrators for further advice and assistance. Teamsheets should normally be submitted by 10pm BST on a Saturday and 10pm in Midweek that the games are scheduled to be played. If the games are delayed, the deadline still stands but the admin member running the games has the discretion of accepting a late teamsheet, as long as the games are not underway. Any manager not submitting a teamsheet or sending an incorrect teamsheet will have a team entered on their behalf, selected from the current squad but playing a 4-4-2 'T' tactic. Generally, this tactic has no benefit against other tactics and is the weakest of the ones available. The team will play at 100% and the result stands but any points earned will not count and will be deducted from the league table after the game. Teamsheet errors in cup competitions automatically forfeit their chance of progression (unless facing another team who play with a 442T sheet). If a team playing 442T wins the tie, abs gained during the match will stand, but their opponents will progress to the next round. Clubs are fined 500k for missing sheets from all senior league games and 2000k for missing inter-league games. Missing and incorrect teamsheets have a detrimental effect on your academy and coaching ratings. Persistent Non-Submission If a manager fails to submit FOUR teamsheets in a row (without prior warning), he is liable to be stripped of the management of the club and can be removed from the game (sacked). Player Re-Rating Every player has a rating against the various skill areas (shot stopping, tackling, passing and shooting). As illustrated in the section 2, A_Player had an 23 rating in tackling. Each player also has a number of 'ability points' in each skill area that will rise and fall as the season progresses. Again, in the above example, A_Player had 175 tackling ability points. In order to gain an increase in the skill level in any area, players must attain 1000 ability points in that area. In doing so, their skill level will increase by 1 point. The ability points are reset 0. For example, if A_Player achieves 1000 Tab points (tackling ability points) he will go to 23 rating in tackling and his Tab points will restart (if he had been at 950 before a game and gained 60 points, he would go on to 10 Tab in the updated player details). These are the points awarded by the game programme during a match : Senior games goal scored 25 pts goal assist 20 pts victory (random select x2) 25 pts clean sheet (keeper) 20 pts key tackle 16 pts key pass 9 pts shot on target 6 pts shot off target 0 pts Save 6 pts own goal -20 pts defeat (random selection x2) -25 pts goal conceded (keeper) -10 pts yellow card -2 pts red card -10 pts Youth games goal scored 12 pts goal assist 10 pts victory (random select x2) 10 pts clean sheet (keeper) 10 pts key tackle 6 pts key pass 4 pts shot on target 1 pts shot off target 0 pts Save 3 pts own goal -12 pts defeat (random selection x2) -10 pts goal conceded (keeper) -4 pts yellow card -2 pts red card -10 pts Automatic Re-Rating All players below the age of 22 receive automatic re-rates. This reflects real life, where players gain skills in their early years. All players age 21 or under will receive, each week, 56 ability points automatically in their best two skills and 27 points in their third best skill. For example : B_Player 21 usa 1_19_8_3 would receive, each week until he reaches 22 years old, 56 tackling ability points, 56 passing ability points and 27 shooting ability points. All players start to lose ability points automatically when they turn 30 years of age. This process increases as their age increases. The following table shows how the automatic de-rating is set : Age 1st skill 2nd skill 3rd skill 30 -56 -13 -13 31 -111 -26 -26 32 -167 -56 -56 33 -222 -111 -111 34 -278 -167 -167 35 -333 -333 -333 All players shall retire automatically when they reach the age of 36. They will be removed from the club's roster before the start of the next season. Close Season Academy Ratings It can be important that managers play a part in developing their youth academy, as at the end of the season the youth teams will need to be replenished with players due to the 19 year olds being ineligible for the youth team when they turn 20 years old. New youth players will be generated and allocated based on the calculated 'skill-rating' of each academy - from 1 to 10 - and several factors will influence the 'skill-rating' calculation: a) Correct youth team sheet admission over the season - 1 academy point is awarded for 12 to 14 correct teamsheets, 2 points for 15 to 16, 3 points for 17 and 4 points for all 18. b) youth league in which the club has just played - 3 academy points are awarded for playing in Youth Division 1, 2 points for playing in Youth Division 2 or 3, and 1 point for playing in Youth Division 4. c) number of newspaper articles written over the season - 1 academy point is awarded for 5 to 15 articles, 2 points for 16 to 25 articles, and 3 points for 26 or more. d) one bonus point is awarded to any youth team promoted. e) any team that goes 6 or more weeks without a manager during any season is automatically awarded an extra two academy points. If a team manager transfers clubs mid-season, he inherits the points accumulated at his new club. He does NOT take with him the points accumulated at his previous club. The club he has left retain the newspaper articles accumulated to the date of his leaving. Foreign Loans Managers will be given the opportunity of sending out 3 players aged 20-21 to a foreign club for one season on loan. There are no roster conditions for foreign loans and they do not count towards the domestic loan quota allowable. Foreign loans cost £3m for the first player, £5m for the second player and £8m for the third player loaned and must take place in close season. You can amend your choice of foriegn loan on request during the close season. Age 20-21 gain random abs between 400 and 700 and secondary abs between 150-250 and a flat 100 abs for tertiary skills. The player will be removed from your roster for the entire season and no recall option is allowable once the season has started. The player will re-rate as normal in addition to the random number of main ability points gained. Youth Draft 6 Normal drafts 8-10 star academies will recieve an extra 3 super drafts 6-7 star acadamies will receive an extra 2 super drafts 1-5 star academies will receive an extra 1 super draft Youth Training Managers in close season will be able to buy up to 6 training secondary skills No more than 2 seconadaries can be added to a skill, and no more than 3 secondaries to any chosen player. Training points can only be bought in pre-season. Only players aged 21 and under can be trained Secondaries cannot be trained up to same level as main skill Secondaries cannot be trained beyond 18 skill GKs can have their St skill trained by 1 skill for a cost of 2 training points GK St cannot be trained beyond 18 skill Players cannot be trained by a club, sold/loaned to another and then trained again. Training points will cost First 2 abs cost 1m each Second 2 abs cost 2m each Third 2 abs cost 3m each Club Captain Nomination (optional) Managers can nominate a club captain from his senior or youth side. The nominated player will be identified by his nationality being in capital letters. All club captains must be nominated in the close season and they will gain 1 extra main skill has a bonus. You can amend your choice of captain in the close season period if required. The Captain, if aged under 19 or over 30, will gain/lose abs as normal on a weekly basis. However, the Club Captain will be ineligible for sale or loan transfers and will automatically retire at the season end so choosing your captain carefully is key. Stadium Improvements Stadiums can be improved - leading to an increase in gate receipt revenue for home games - during the close season. Improvements should be emailed to the group. Extra seats added to the stadium cost : Existing Capacity Cost per 1,000 seats increase 20,000 to 30,000 $500,000 30,001 to 40,000 $600,000 40,001 to 50,000 $700,000 50,001 to 60,000 $800,000 60,001 to 70,000 $900,000 70,001 and over $1,000,000     As an example, if a club currently has 35,000 capacity and wants to increase by 10,000 to 45,000, this would cost : 5,000 at $600,000 per 1,000 = $3,000,000 (taking the capacity to 40,000) plus 5,000 at $700,000 per 1,000 = $3,500,000 (taking the capacity up to the required 45,000) Finances Each week, all managers will receive a file with details of their club's financial position. The details will include the financial situation at the start of the previous week, any money coming in, any money going out and a closing balance. Money coming in - this includes gate monies, newspaper involvement, transfers out, prize money, etc. Money going out - this includes players wages (from Round 1 games to Round 18), transfers in, fines, loan payments, etc. Any club that has a negative bank balance for 4 consecutive weeks, must clear the debt within the next week or will have the player with the highest current info file value selected for transfer out, by the JAFL Committee, in order to clear the debt. The player chosen will be auctioned but the club in debt will not receive more than the player's 'info file' valuation. Teams are not allowed to make cash loans or donations to cover debts. If this happens after the transfer deadline has passed, the player will still be sold off through an auction. The money raised is paid into the club's bank account immediately, but the player will not move until season end. Transfer deals that include end-of-season payments are not considered to clear the debt. In times when only a small debt exists then managers have previously cleared these by taking payments for making kits, selling their naming rights on their stadium and these are acceptable. However, managers are not allowed to write newspaper articles for each other. Sponsorship Before the start of each season, commercial sponsors pay JAFL clubs a one-off sponsorship payment. These payments will be based on the division in which each club will be playing : Division 1 - $4 million Division 2 - $3 million Division 3 - $2.5 million Division 4 - $2 million End of the season Eeach club is awarded an amount of money, determined by their finishing place in the senior leagues in that season. The higher the team finishes, the higher the award. Position Division 1 Division 2 Division 3 Division 4 1 $14 million $10 million $7 million $5.5 million 2 $12 million $8.5 million $6.5 million $5 million 3 $10.5 million $7.5 million $6.25 million $4.5 million 4 $9.5 million $6.75 million $5.75 million $4 million 5 $8.5 million $6 million $5.25 million $3.75 million 6 $8 million $5.5 million $4.75 million $3.5 million 7 $7.5 million $5.25 million $4.5 million $3.25 million 8 $6.25 million $5 million $4.25 million $3 million 9 $5.5 million $4.75 million $4 million $2.75 million 10 $5 million $4.5 million $3.75 million $2.5 million Teams finishing in the top three positions in the Youth Leagues are also awarded prize money. Position Youth Div 1 Youth Div 2 Youth Div 3 Youth Div 4 1 $4.5 million $3 million $2.5 million $2 million 2 $3 million $2.5 million $2 million $1.5 million 3 $2.5 million $2 million $1.5 million $1 million The winners of the JAFL cup competitions will receive the following prize money : JAFL Cup Winner JUS Cup Winner Youth Cup Winner $4 million $3 million $2 million Inter League Competitions $5 million = Champions League Winners $4 million = PFA Cup Winners $3 million = JUS Cup Winners Season Awards Manager of the season - at the end of each season, the participating JAFL managers will be invited to vote for their 'Manager Of The Season' - the winner of each divsion will win £3m. Managers will be nominated by HQ and a vote will take place on the website. Player of the season will be decided from the "leaders file" from the EOS Rosters. Cash prizes will be paid as follows - Most assists - £3m Most passes - £3m Highest performer - £3m Most saves - £2m Top goalscorer - £3m Most shots - £2m Most tackles - £3m Most DP - a £2m fine! Transfers Tranfers, Loans, Auction, Foreign Offers & Scouting As in real life, clubs within JAFL will regularly be looking to improve their playing squads, in all positions. This is perhaps the most important aspect of JAFL. Deals Between Managers By far the most common form of transfer is a deal between two JAFL Managers. Any agreed deal between the two managers involved MUST be confirmed by each manager to the committee member responsible for controlling transfers. Confirmation must be received from each manager within 48 hours before the deal can be considered finalised. If the second confirmation is not received within 48 hours of the first the deal will be scratched. At least 50% of the transfer fee must be paid for upfront, and payment must be completed in full by the end of that season. A player cannot be sold and then bought back by the same club unless 4 weeks has passed. There is a deadline of 10pm UK Time Thursday by which time deals must be confirmed by each manager involved if the player is to be available for the Saturday match. For midweek matches, the transfer deadline is 10pm 2 days immediately before the match. For Wednesday games, for instance, the deadline would be 10pm on the previous Monday. New Managers When a new manager joins JAFL (and has had no previous experience of either JAFL or a similar league), the JAFL committee will monitor the transfer dealings involving the new manager to offer guidance and help. New managers can be naive in their first few weeks and inappropriate deals struck in this early period can have disastrous consequences for the team and its new boss. Inter-Club Loans Loans between clubs are encouraged, but loans can only be arranged for one season at a time. Loans cannot be arranged that stretch beyond the current season. Loans enable clubs to strengthen their squad for the season and also give an opportunity for players to pick up ability points when they might otherwise be sat on the bench. Each club is allowed a maximum of FOUR players loaned out at any one time, and a maximum of FOUR players loaned in at any one time. Loans are allowed into or out of a club's senior and youth squads, but the maximum in or out of any one roster is THREE loans. For example you would be allowed to loan in 3 seniors and 1 youth player, or 2 seniors and 2 youth players, or 3 youths and 1 senior player but NOT 4 senior or youth loans. Teams cannot loan senior players to or from other teams in the same senior division. Loans must be for a MINIMUM of four weeks. A loan agreement can be terminated early but both clubs must be in agreement for this to take place. A nucleus of a senior team's best players will not be eligible for loan : - 2 top goalkeepers on roster - 5 top defenders on roster - 5 top midfielders on roster - 3 top strikers on roster If the 5th, 6th, 7th, etc. players on the roster are equal in main skill then any of these players can be loaned out. Players out on loan at another club cannot be permanently transferred to another club until that player returns from the loan, or all three parties are in agreement. At the end of the season the FA will look at all transfers, and if any are considered to be done to avoid loan rules (eg. transferring players to and from a club) then the managers involved may be charged with bringing the game into disrepute. For clarification purposes it is the roster that your loan player leaves/joins that decides whether it is a senior or youth loan. Free Transfers At any time, a manager may release a player from his current squad on to the 'free transfers' list. This is done by simply informing the transfer administrator. Similarly, when the free transfers list is compiled and circulated by the Administrator, a manager may offer a player, a contract and he may be added to the club roster. Again, this is done by informing the relevant Administrator. If more than one manager expresses an interest in the same player from the free transfers list, JAFL Admin will grant the transfer to the club at which the player of interest will "most likely" get a regular game. Free transfers in or out are not allowed after the transfer deadline has passed. The Free transfers list will be issued with the upcoming match rosters and decisions will be made at the next weekly transfer deadline. Foreign Offers Are received on the first weekend of each month at the start of the close season and just before the transfer deadline. You will receive a foreign offer for a player from either your senior squad or your youth squad. The offer is fixed. If you wish to accept the offer, the player is removed from your roster and cash is deposited into your bank. Late acceptances for Foreign offers will only be processed at HQ discretion if the player has not been named in any subsequent team sheet No foreign offers occur after the transfer deadline passes. Auctions There are two HQ auctions each season. The first HQ auction will feature 16 new players, training ground upgrades and special coaches/scouts and takes place in the close season. Week 10 auction will feature 12 new players and some special coaches. At each auction, player details will be available on this website and managers are invited to bid via the website link to the auction. Details of players to be available via the auction will normally be circulated a few days before the auction begins. Bids before the agreed starting date and time are allowed but will be considered to have been made at the time of the auction starting. A bid will only be deemed to be acceptable if the bid includes the club name or an abbreviation. For example, 'CSC' or 'Storm Chasers' would be appropriate. If the club is not apparent from the bid details, the bid may not be considered valid. Bids, once entered, cannot be revoked. Each bid registered against a player must stand for 24 hours to be considered a winning bid. If it is outbid before the 24 hours expires, it will be a losing bid and the highest bid is the current winning bid. Bids must be in increments of at least $500k. Managers will also be allowed to auction off up to 2 players from their rosters following the Week 10 auction in the Managers Auction. These players will be posted on a normal auction board and the same rules for bidding applies. Managers however, are NOT allowed to set reserve prices and cannot bid for their own players. Transfer Deadline All transfers will cease at midnight (UK time) 2 days before week 13 matches. Any transfers agreed after this deadline will only be processed at the completion of the season's fixtures - including play-off games. No transfers, loans or loan returns of players/scouts/coaches/doctors/lawyers will take place after the transfer deadline until the absolute end of that season (after the last game of the season – The JAFL Cup Finals). Other bits and pieces Manager's Luck Each week, there will be a 'manager's luck' report sent out. This could be good luck or bad luck - it could be a financial windfall, a player injury,/recovery or small abs and aggreesion changes. Upto three club managers will enjoy/suffer 'manager's luck' each week. Red Card Appeals £1m payment to your lawyer per appeal. 2 appeals allowed per season for domestic and PFA games - red cards only. No appeals against yellow cards. A randomised number 1-100 will be used to determine whether this is a successful appeal or not? Managers must cut and paste the match commentary of the red card offence when making an appeal. Harsh sending off 55-45 chance of having red card rescinded Normal sending off 65-35 in favour of keeping the red card. Disgraceful sending off 85-15 in favour of keeping the red card. Newspapers All managers are encouraged to write and submit newspaper articles to the JAFL Newspaper. Articles must be a reasonable length (250+ words), and if so the manager's team will be paid $500k per article. You may write more than 250 words and be paid $750k for 375 words or $1000k for 500 words. If JAFL Admin consider the article is not of sufficient length 125 words then only $125k may be awarded. Cut and pasted words do not count towards your word count in news articles although if there has been some analysis work involved then short articles will be counted as whole and paid in full eg a club financial audit The deadline for submission of news each week runs from match round up to the next match round up. During the close season it runs from Saturday to Saturday 10.00pm. You can write as many articles a week as you like but you will only be paid a maximum of $1,000k per week and only 4 articles will count towards your academy rating. Scouting Scouts are rated from 3-star to 5-star. (5 being the best). Upgrades to 4-star and 5-star scouts will become available in the auctions. Your scout rating is permanent, not just for the season. You can trade scouts in the same way as players and a club can own more than one Scouting will be run on the first saturday of each month during the transfer window. Your scout will send you a report and the better rated the scout, the more accurate information you will be provided with 3-star scout: 2 possibilities of Position of player 2000 main skill abs range 2000 secondary skill abs range $10m fee range 4-star scout: 1 possibility of Position of player 1000 main skill abs range 1000 secondary skill abs range Informed of which ability secondary skill is $5m fee range 5-star scout You get to see all your scouted players actual statistics Coaching The number of correct teamsheets you submit in this season will set the rating of your following seasons coaching ability for your senior and youth rosters. 18 correct senior teamsheets = 3-star general senior coach. Every senior player recieves 3 abs in all 4 skills. 15-17 correct senior teamsheets = 2-star general senior coach. Every senior player recieves 2 abs in all 4 skills. 12-14 correct senior teamsheets = 1-star general senior coach. Every senior player recieves 1 ab in all 4 skills. 0-11 = no general senior coach = 0 abs Coaches are eligible for part-exchange trading within the normal transfer deadlines but only one coach can be owned per club. Training Grounds The star-rating of your training ground also helps in coaching your players. A 3-star training ground will give all your players 3abs in every position from Round 1 -18 games. A 4-star = 4abs and 5-star 5abs Training grounds can be upgraded in the auctions - an upgrade to 4-star (player awarded 4abs per skill every week) and 5-star(players are awarded 5abs per skill every week) will be available. Training grounds are permanent and are not available for trading. Predictions - Drawcast Each week managers can predict 3 games, which they think will end in a draw. Predict all 3 draws and take a share of the weekly £2m jackpot on offer. No winners and the money rolls over. Managerial Vacancies From time to time, and for a number of reasons, managers will be unable to continue managing a club in JAFL. When this happens, it is important that a new manager is found as soon. Any vacant position will be advertised for a caretaker manager from a different league within JAFL. Any transfers that may be proposed by the caretaker manager must be sanctioned by the JAFL Administrators and not be of direct influence of his own side. Vacancies will, in the first instance, be offered to existing JAFL managers. Each candidate will need to state clearly why they consider that they should be appointed. If no suitable candidate is forthcoming, candidates on the managerial waiting list will be offered a vacancy. Any unmanaged vacant sides yet to find a care-taker will receive a 4-4-2 random tactic. £5M will be a payable to anyone who finds an active new manager. End Of Season & Promotion/Relegation Bonuses Senior teams that are promoted will receive the following bonus : Division Three to Two 1500 abs points to allocate as desired Division Two to One 2000 abs points to allocate as desired No more than 500 abs in any one skill to any one player (though if they want they can go 500 in each skill to the player - subject to the number of abs they receive to distribute).The bonus abs can only be allocated to players that have played at least 300 minutes in the senior side.Players loaned in from other clubs canot be awarded this bonus. Teams that are relegated will receive the following penalty : Division One to Two 250 main skill abs taken off top 8 info valued players Division Two to Three 250 main skill abs taken off top 6 info valued player Players loaned in from other clubs will not be penalised if relegated. Players loaned out to other clubs or abroad will not be subject to losing points. Promoted youth players will not lose skill points. There is no set game time required to lose skill points so players playing 0 minutes could lose skills points if they are top info. Award of youth abs for finishing in top two positions of your respected league. Div 1 Champions = 500 abs Div 1 RunnersUp = 400 abs Div 2 Champions = 400 abs Div 2 Runners up = 300 abs Div 3 Champions = 300 abs Div 3 Runners up = 200 abs No more than 250 abs can be awarded to any one players skill.